Products related to Modeling:
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Modeling in Transport Phenomena : A Conceptual Approach
Modeling in Transport Phenomena, Second Edition presents and clearly explains with example problems the basic concepts and their applications to fluid flow, heat transfer, mass transfer, chemical reaction engineering and thermodynamics.A balanced approach is presented between analysis and synthesis, students will understand how to use the solution in engineering analysis.Systematic derivations of the equations and the physical significance of each term are given in detail, for students to easily understand and follow up the material.There is a strong incentive in science and engineering to understand why a phenomenon behaves the way it does.For this purpose, a complicated real-life problem is transformed into a mathematically tractable problem while preserving the essential features of it.Such a process, known as mathematical modeling, requires understanding of the basic concepts.This book teaches students these basic concepts and shows the similarities between them.Answers to all problems are provided allowing students to check their solutions.Emphasis is on how to get the model equation representing a physical phenomenon and not on exploiting various numerical techniques to solve mathematical equations.
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Modeling of Soil Erosion and Sediment Transport
The Special Issue entitled "Modeling of Soil Erosion and Sediment Transport" focuses on the mathematical modeling of soil erosion caused by rainfall and runoff at a basin scale, as well as on the sediment transport in the streams of the basin. In concrete terms, the quantification of these phenomena by means of mathematical modeling and field measurements has been studied. The following mathematical models (software) were used, amongst others: AnnAGNPS, SWAT, SWAT-Twn, TUSLE, WRF-Hydro-Sed, CORINE, LCM-MUSLE, EROSION-3D, HEC-RAS, SRC, WA-ANN. The Special Issue contains 14 articles that can be classified into the following five categories: Category A: "Soil erosion and sediment transport modeling in basins"; Category B: "Inclusion of soil erosion control measures in soil erosion models"; Category C: "Soil erosion and sediment transport modeling in view of reservoir sedimentation"; Category D: "Field measurements of gully erosion"; Category E: "Stream sediment transport modeling". Most studies presented in the Special Issue were applied to different basins in Europe, America, and Asia, and are the result of the cooperation between universities and/or research centers in different countries and continents, which constitutes an optimistic fact for the international scientific communication.
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Applied Groundwater Modeling : Simulation of Flow and Advective Transport
This second edition is extensively revised throughout with expanded discussion of modeling fundamentals and coverage of advances in model calibration and uncertainty analysis that are revolutionizing the science of groundwater modeling.The text is intended for undergraduate and graduate level courses in applied groundwater modeling and as a comprehensive reference for environmental consultants and scientists/engineers in industry and governmental agencies.
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Integrated Transport and Land Use Modeling for Sustainable Cities
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What is the difference between a motor vehicle and an automobile?
The term "motor vehicle" is a broad category that includes any self-propelled vehicle, such as cars, trucks, motorcycles, and buses. On the other hand, an "automobile" specifically refers to a four-wheeled passenger vehicle designed for personal transportation. In other words, all automobiles are motor vehicles, but not all motor vehicles are automobiles. The term "automobile" is often used interchangeably with "car" in everyday language.
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What is modeling?
Modeling is the process of creating a simplified representation of a real-world system in order to understand, analyze, and make predictions about its behavior. It involves using mathematical, statistical, or computational techniques to capture the essential features of the system and simulate its dynamics. Models can be used in various fields such as science, engineering, economics, and social sciences to study complex phenomena and make informed decisions. The goal of modeling is to gain insights into the underlying mechanisms of a system and to test different scenarios or hypotheses.
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Is modeling clay waterproof?
Modeling clay is not inherently waterproof, as it is typically made from water-based materials such as clay, water, and other additives. However, some modeling clays may become water-resistant or waterproof after they have been baked or cured. It is important to check the specific instructions and properties of the modeling clay you are using to determine its waterproof capabilities. If waterproofing is necessary, a sealant or waterproofing spray can be applied to the finished clay project.
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What is teenage modeling?
Teenage modeling refers to the practice of young individuals, typically between the ages of 13 to 19, modeling clothing, accessories, or other products for various fashion brands, magazines, or advertisements. Teenage models are often scouted for their youthful appearance and ability to appeal to a younger demographic. This type of modeling can provide teenagers with opportunities to gain experience in the fashion industry, build their portfolios, and potentially launch a career in modeling. However, it is important for teenagers involved in modeling to have proper support and guidance to ensure their well-being and safety.
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3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling
With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition.This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time.Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing.Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects.Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models
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3ds Max Modeling for Games: Volume II : Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling
Learn how to model comic-style à la Pixar™ with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider’s Guide to Stylized Modeling.This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more.Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling, vegetation, alpha-maps, and much more!This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio. The companion website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work.In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.
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Multilevel Modeling
Multilevel Modeling is a concise, practical guide to building models for multilevel and longitudinal data.Author Douglas A. Luke begins by providing a rationale for multilevel models; outlines the basic approach to estimating and evaluating a two-level model; discusses the major extensions to mixed-effects models; and provides advice for where to go for instruction in more advanced techniques.Rich with examples, the Second Edition expands coverage of longitudinal methods, diagnostic procedures, models of counts (Poisson), power analysis, cross-classified models, and adds a new section added on presenting modeling results.A website for the book includes the data and the statistical code (both R and Stata) used for all of the presented analyses.
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Threat Modeling Conversations
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Is the modeling agency reputable?
It is difficult to determine the reputation of the modeling agency without more specific information. Factors to consider when evaluating the reputation of a modeling agency include their track record of successful placements, the treatment of their models, and any reviews or feedback from previous clients and models. It is important to conduct thorough research and possibly seek out personal recommendations before making a decision about working with a modeling agency.
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How difficult is 3D modeling?
3D modeling can be challenging for beginners due to the technical skills and software knowledge required. It involves understanding complex tools and techniques to create realistic and detailed 3D models. However, with practice, dedication, and patience, individuals can improve their skills and create impressive 3D models. There are also various resources available online, such as tutorials and courses, to help individuals learn and master 3D modeling.
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When should one start modeling?
One should start modeling when they are physically and mentally prepared for the demands of the industry. This typically means being at least 16 years old, as most agencies require models to be at least this age. It is also important to have a strong sense of self-confidence and a healthy body image before pursuing a career in modeling. Ultimately, the right time to start modeling will vary for each individual based on their personal readiness and goals.
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What is a toenail modeling?
Toenail modeling is a type of nail art that involves creating intricate designs and patterns on the toenails using nail polish, nail art tools, and sometimes even small embellishments like rhinestones or stickers. It is a popular way to add a unique and creative touch to your pedicure, allowing you to express your personal style and creativity through your nail art. Toenail modeling can range from simple designs like stripes or polka dots to more elaborate and detailed designs like floral patterns or geometric shapes.
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